Unity 5.0.1 judder
I have some judder/jitter/hiccups when playing my unity scene and I'm wondering why...
I've Unity 5.0.1 with Oculus runtime 0.5.0.1 for windows. I have a very simple project that I built in 4.6 - I opened that in Unity 5 and it converted it fine. The scene looks a whole lot better, it's really great. But, I get some judder which doesn't occur when I run the version created with 4.6. Unity 5 is installed on a brand new machine which hasn't made a build before so there's a chance it's my config. I did enable the 'Optimise for Rift' build option.
Should I be ok with Unity 5.0.1?
The judder is a little strange, I can't be sure it's an FPS drop, because when I press space bar, the FPS display doesn't appear!?
Any thoughts to save me some tinkering time?
I've Unity 5.0.1 with Oculus runtime 0.5.0.1 for windows. I have a very simple project that I built in 4.6 - I opened that in Unity 5 and it converted it fine. The scene looks a whole lot better, it's really great. But, I get some judder which doesn't occur when I run the version created with 4.6. Unity 5 is installed on a brand new machine which hasn't made a build before so there's a chance it's my config. I did enable the 'Optimise for Rift' build option.
Should I be ok with Unity 5.0.1?
The judder is a little strange, I can't be sure it's an FPS drop, because when I press space bar, the FPS display doesn't appear!?
Any thoughts to save me some tinkering time?
