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Up and Coming
April 17, 2015

Unity 5.1.0b

I am currently downloading the new Unity beta to experiment with the latest Oculus integration. :mrgreen:

Can we have some pointers on how to convert from a 0.5.0.1 oculus unity project to one of the new beta.

What do we do with our character controller? (I have modified the OVR Charactercontroller script and would like to keep my modifications)
What happens to objects that were parented by the center eye object? (I use Hovercast-VR with leapmotion)

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    12 replies

    SAOTAAuthor
    Up and Coming
    April 21, 2015
    "virror" wrote:
    Just use the built-in character controller and you should be good to go?
    No need really to use the Oculus one anyways.


    Thanks, that works quite well.
    I've found that for Head height to be correct I need to parent the main camera two levels down from the main character.

    Player
    ->Head
    -->Camera
    Up and Coming
    April 22, 2015
    Good to know : )
    Head is just an empty GameObject?