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Up and Coming
July 9, 2015

Unity 5.1.1 not autogenerating plugin's folder

Not sure if this is happening for everyone, but whoever reads this, if they would so kindly follow along with me here to confirm if this is an issue or not:
I go to make a new project, name it, select a save location, set the setting to 3D and create the project.

After it is created I create three new folders in assets ( prefabs, scripts, scenes ) Save the project save the current scene.

I go into build settings and change it to android and click the VR supported checkbox.

I save the project and the scene.

I exit Unity3D.

I navigate to the folder that I saved the project to and there is no assets/plugins folder. Where did it go? How do I make it come back?
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    7 replies

    July 9, 2015
    Seems you have to manually create it now.
    zylickAuthor
    Up and Coming
    July 10, 2015
    "scottsquires" wrote:
    Seems you have to manually create it now.


    ??? Did you find something link or post that makes you believe that to be true?
    Inspiring
    July 10, 2015
    Yes, you create it yourself according to this;

    https://answers.oculus.com/questions/48 ... the-a.html
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    zylickAuthor
    Up and Coming
    July 14, 2015
    "cybereality" wrote:
    Yes, you create it yourself according to this;

    https://answers.oculus.com/questions/48 ... the-a.html


    I tried doing this tonight and it still didn't work. I mean the application did not even go into VR mode when I tried plugging the phone in.

    I was using Java Android revision 24.1.2
    Unity 5.1.1f1

    No Oculus Mobile SDK was loaded into the project.

    After loading the Oculus Mobile SDK into the project the app compiled and showed that it was for GearVR however it only rendered one eye. The left eye. It did not seem to matter how I set it up.

    I am testing updating to Java Android revision 24.3.3 to see if that helps.
    July 14, 2015
    Bump to Unity 5.1.1p3
    Inspiring
    July 14, 2015
    Can you check logcat to maybe try to see what the error is (if any)?
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    zylickAuthor
    Up and Coming
    July 15, 2015
    "cybereality" wrote:
    Can you check logcat to maybe try to see what the error is (if any)?


    I did a video if you want to watch it to see what is happening?

    https://www.livecoding.tv/video/verifyi ... unity3d-5/