Unity 5.1.1p2 OVR 0.6.0.1 - GearVR performances
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Hi all, my GearVR project was running at constant 60fps with Unity 4.6 OVR 0.5.
I recently tried to switch to Unity Personal 5.1.1p2 OVR 0.6.0.1, the same project is now running at 30fps.
I attached a profiler screenshot showing huge Gfx.WaitForPresent spikes.
I tried both OVR package and built-in VR support with similar results.
Does anyone have any clue?
I recently tried to switch to Unity Personal 5.1.1p2 OVR 0.6.0.1, the same project is now running at 30fps.
I attached a profiler screenshot showing huge Gfx.WaitForPresent spikes.
I tried both OVR package and built-in VR support with similar results.
Does anyone have any clue?
