Unity 5.1 Beta Oculus Support! FPS Improvement?
Pretty cool... I found this in the release notes...
You use the standard camera for Unity, get instant VR playback from the editor to the rift AND... drum roll please:
"Optimizations automatically occur to make rendering both eyes less expensive"
Anyone tested this and seen FPS improvements?
You use the standard camera for Unity, get instant VR playback from the editor to the rift AND... drum roll please:
"Optimizations automatically occur to make rendering both eyes less expensive"
Anyone tested this and seen FPS improvements?
