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June 12, 2015

Unity 5.1 Build .exe not working

I've got a unity project that was functioning correctly until I updated my graphics drivers (nvidia 352.86 -> 353.06).

The project will preview correctly in the editor but when run as an independent .exe the dk2 does not display an image, however the sensor data from tracking still effects the unwrapped window on the monitor which is displaying correctly. Was wondering if anyone has any idea what might be causing this?
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    4 replies

    DogFlyAuthor
    New Participant
    June 12, 2015
    Well I found a workaround so I thought I'd share for anyone else who maybe having the same problem. I set unity to display the quality dialog settings when launching the executable. Then I launched it to the display that corresponded to the rift and unticked windowed mode. The game now displays in the Rift, however the side effect of this is that the mirrored window on the monitor no longer works when using this workaround.
    Inspiring
    June 12, 2015
    Thanks for sharing.
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    June 15, 2015
    Then I launched it to the display that corresponded to the rift and unticked windowed mode. The game now displays in the Rift, however the side effect of this is that the mirrored window on the monitor no longer works when using this workaround


    Hi,
    are you using direct mode or extended mode? I find the performance costs of using direct mode are not worth the mirrored window, especially when I can use products like Open Broadcaster Software with much less of a framerate hit.
    Up and Coming
    June 15, 2015
    In my game when I turn on Anti-aliasing, it crashes the exe. When turning it off or running non VR it does not crash.
    Anyone else?