Unity 5.1 culling per camera
I'm throwing this out there before I upgrade.
I create a video player (whirligig) and as part of the player you can play back 3d video content. I've heard that the Unity built in support only uses one camera. How do you cull for the left and right cameras if you only have one accessible?
Plus should I be be posting about Unity's integration here? Are Unity and the Oculus SDK a combined effort or running separately?
Good to hear that Unity has direct support though. Anything that makes the process easier the better.
I create a video player (whirligig) and as part of the player you can play back 3d video content. I've heard that the Unity built in support only uses one camera. How do you cull for the left and right cameras if you only have one accessible?
Plus should I be be posting about Unity's integration here? Are Unity and the Oculus SDK a combined effort or running separately?
Good to hear that Unity has direct support though. Anything that makes the process easier the better.
