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June 25, 2015

Unity 5.1 Guides

Hello.

1) Where can i find instructions about start developing on Unity 5.1 for Occulus?
I have experience working with Unity Editor, but not with Oculus.
I know that 5.1 developing different from 4.x cuz first-party support VR now in Unity so need new starting guide.

2) I have project build in 5.1 with "Virtual Reality Supported" and "-vrmode oculus" run argument, but with 2 problems:
long latency from move mouse to move camera (simple scene with 1 terrain and 1 1st look actor, i7, GTX 670)
general non stereoscopic look (i want preview oculus look, but cant find how to)

I haven't oculus device right now, but i want begin develop befor buy it.

Please help advice.
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    2 replies

    Up and Coming
    June 25, 2015
    i7 skylake, EVGA Classified, 2 EVGA 980 sc's, Thermaltake TR2 RX(1000W), 32GB DDR4, Win 10 on an SSD
    Inspiring
    June 25, 2015
    With the first-party integration, all you should have to do is select "Virtual Reality Supported". You should not need to use the -vrmode parameter. In the editor, just pressing Play, it should show up on the Rift. If you use first-party support, then you should not import the Oculus integration.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV