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New Participant
June 10, 2015

Unity 5.1 + SubmitLayers Failed

Hi, for some reason, when I try using the built-in VR support in Unity 5.1, head tracking works, but the Oculus does not display anything. I get this error:


OVR Error:
OVRTime: 169.242872
Time: 2015-06-10 08:08:38 [21:444:500]
Code: -1006 -- ovrError_ServiceError
Description: SubmitLayers failed
Context: SubmitLayers failed
File/Line: SubmitLayers failed:0


My laptop has an nVidia Quadro 2000M with the latest available driver.
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    17 replies

    Inspiring
    June 10, 2015
    Can you share the full log?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    pllongAuthor
    New Participant
    June 10, 2015
    For some reason, the oculus runtime is not logging to the Event Log. I haven't seen any other possible locations for the log.
    Inspiring
    June 10, 2015
    You can find the service log in this folder:

    C:\Users\YourName\AppData\Local\Oculus


    There may be many files named something like:

    ServerLog_2015-06-10_09.44.10.txt


    Just grab the latest one.

    Then check for the output or error log in the Unity _Data folder for your game.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    June 11, 2015
    Same problem, not only with Unity. Demo scene from config util now always black screen. Same SubmitLayers error in logs.
    Logs are here https://www.dropbox.com/s/n2my1qcrz7963 ... s.zip?dl=0. No error before 10 june 2015, 10 & 11 june 2015 with error.

    Same device, same Oculus Runtime version on other PC is ok.
    pllongAuthor
    New Participant
    June 11, 2015
    New Participant
    June 13, 2015
    I have the same problem. Please fix this!

    Laptop:
    i7
    gtx 560m
    16Gig Ram
    Participant
    June 13, 2015
    same problem! please fix. ;)

    Desktop:
    x2 GTX 570
    i7- 2.6k @ 3.4 GHz
    Participant
    June 14, 2015
    Can someone from Oculus at least comment on this error?

    I can't even get the Oculus Demo Scene to show up.

    I'll share the log as soon as I can get it uploaded, but it's a whopping 93.6 mb file, so the rift is doing something wrong.

    Here is the log: https://drive.google.com/file/d/0B5rCpdqt0db5R2ZWY0xtY0hRYTg/view?usp=sharing

    Desktop computer

    Display Driver Version: 1.2.5.0

    Positional Tracker Driver Version: 1.0.10.0

    NVIDIA GeForce GTX 560 Ti

    Nvidia driver version: 352.86

    16 Gb RAM

    Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz

    HMD Firmware: 2.12

    Connected to OVRService server.

    Windows 7 Home Premium x64 - Installed on Samsung SSD
    Participant
    June 14, 2015
    Just updated Nvidia to 353.06 and rebooted.

    Still no change. Can't get the Demo Scene to show up. My fans are really picking up speed though. I'm afraid they might spin so fast they will shrink below their Schwarzschild radius and doom us all.
    Up and Coming
    June 17, 2015
    [CAPI] LibOVR module is located at C:\Windows\system32\LibOVRRT64_0_6.dll
    OVR Error:
    OVRTime: 210014.900807
    Time: 2015-06-16 23:48:39 [849:609:400]
    Code: -1006 -- ovrError_ServiceError
    Description: SubmitLayers failed
    Context: SubmitLayers failed
    File/Line: SubmitLayers failed:0


    Running the 0.6.0 runtime with Unity 5.1.0p1 personal.

    Windows 7 64-bit
    8GB Ram
    Core2 Quad Q8200
    GTX 460