Skip to main content
New Participant
August 5, 2015

Unity 5.1 tracks head but doesn't render

Hello. I just got tossed a DK2 today and was asked to integrate it into a project. The tracking works fine, there are no errors, but it does not display on device like some of the app I have tried. I have tried just building the OVR includes scenes with the same head tracking and no rendering results.

I tried a few different apps after the Show Demo Scene didn't work, and they worked fine.

I am using Unity 5.1.2f1 Free with Oculus Utilities for Unity V0.1.0. The Graphics APIs are only Direct3D11 and Virtual Reality Support is on.

My dev PC is an Asus gaming laptop with a Geforce 670m. There is no other graphic card such as an Intel HD.
    This topic has been closed for replies.

    2 replies

    Inspiring
    August 6, 2015
    Very sorry but your video card is not supported. It uses the Fermi architecture and Kepler (or newer) is required. Laptops, especially with Optimus, also don't work very well or at all. Sorry.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    kleetMTAuthor
    New Participant
    August 6, 2015
    Ah thank you for your help. I thought the 670M would be okay, but yeah, turns out turns out it is a fermi card. Yet the 660M is Kepler haha