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Participant
June 10, 2015

Unity 5.1 VR, Problem with Linear Color

Hi guys, I'm having some problems with the new Unity 5.1. When I try to use linear color spacing and the "virtual reality supported" option enabled, I get the following on may Console:

[CAPI] LibOVR module is located at C:\Windows\SYSTEM32\LibOVRRT64_0_6.dll
SUCCEEDED(hr)
depthSurface == NULL || rcolorZero->backBuffer == depthSurface->backBuffer
refCount == 0

The Oculus(DK2) displays the health info and then goes black. Is that a bug or linear color are not supported?
    This topic has been closed for replies.

    8 replies

    June 10, 2015
    Check the release notes. I think there is a known issue with linear.
    Up and Coming
    June 10, 2015
    I am having the same problem. Just checked the known issues and sure enough:

    "Apps that use linear lighting won't render. Recommended to use gamma for now."


    huh. Hopefully they fix this soon
    Up and Coming
    June 11, 2015
    Just saw this on the official unity forums:

    http://forum.unity3d.com/threads/unity- ... ed.332316/


    Apps that use linear lighting won't render. Recommended to use gamma for now.

    Thanks for the update, is this going to be fixed in the patch? This isnt a trivial setting... thanks!

    Fix is currently scheduled for patch 2 which is either next week or the following week.


    So not too bad :)
    Up and Coming
    August 27, 2015
    The problem is back with 5.1.3f1 ...
    Up and Coming
    August 27, 2015
    5.1.3p1 has the same problem ... linear color not working
    Inspiring
    August 27, 2015
    Thanks for the report. I will share this with the team.
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    Participant
    August 28, 2015
    "sisermann" wrote:
    5.1.3p1 has the same problem ... linear color not working


    Same here
    Joaquin Gracia ITAINNOVA - Multimedia Technologies
    Participant
    August 28, 2015
    They seem to know about it: http://forum.unity3d.com/threads/psa-5- ... es.350644/

    My question is, does the 0.7 Runtime work with 5.1.3 regardless?

    EDIT: NVM, it does not seem to http://forum.unity3d.com/threads/oculus ... st-2271072