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Up and Coming
October 1, 2015

Unity 5.2 sudden VR crash

Hi all,

All of a sudden, I am getting a full blown crash whenever I run/play my project with the native VR support in Unity 5.2.0f3 and Oculus version 1.7 (SDK 0.6.0.1) which has never happened before, until today out of the blue. No change made to anything to do with VR or Oculus that might have triggered it, hence my confusion...

This is what I get on the top of the log (complete txt file attached, as well as 2 images):

Unity Editor [version: Unity 5.2.0f3_e7947df39b5c]

OVRPlugin.dll caused an Access Violation (0xc0000005)
in module OVRPlugin.dll at 0033:eb9a3b9a.

My PC and GC:
- Windows 7
- Nvidia GTX980 Ti

Thanks in advance for your help,

error.log

ovr_err_msg.PNG

err_msg.PNG
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    10 replies

    Inspiring
    October 1, 2015
    Can you try with the recommended Unity version and latest runtime/SDK?

    viewtopic.php?f=37&t=25882
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    hmiriAuthor
    Up and Coming
    October 2, 2015
    Thanks, cybereality.

    I noticed the 5.2.1p2 patch was released just yesterday 01 October, so I will upgrade to that.

    By "latest" SDK, are you referring to downloading PC RUNTIME V.0.7.0.0.BETA?
    hmiriAuthor
    Up and Coming
    October 2, 2015
    Upgraded from 5.2.0f3 (0.6 runtime) to 5.2.1p2 (0.7 runtime) and ended up with NO functionality in Oculus. Now, back to Unity 5.2.0f3 and SDK 0.6.0.1
    Inspiring
    October 2, 2015
    Do you have Windows 7 SP1 installed, and also this patch:

    http://www.microsoft.com/en-us/download ... x?id=36805
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    hmiriAuthor
    Up and Coming
    October 7, 2015
    Hi cybereality,
    Yes, I do have them installed and applied.
    For now, I will stick with the specific versions of Unity and SDK that I have mentioned, as they seem to work fine.
    Inspiring
    October 7, 2015
    I started getting an editor crash after upgrading to 5.2.1p2. vrdaveb said they identified a couple of problems that might be causing it and will fix them. For now I've seemingly been able to prevent the crash by turning my DK2 off and on a random number of times.
    Scorched Battalion - VR Jam edition available for Gear VR and DK2 (Win/Mac/Linux) Jungle Juice Sven Co-op
    Inspiring
    October 12, 2015
    @Svenviking, can you provide a call stack when reporting crashes like this? Does the crash still occur when using 5.2.1p3? I'm not aware of any outstanding crash hazards in that version.
    Inspiring
    October 13, 2015
    I sent you all available editor logs via PM for the crash in 5.2.1p2, and submitted two sets to Unity via their crash report tool. The crash was still occurring for me in 5.2.1p3, but I didn't realise it was supposed to be fixed in this version. It's kind of inconsistent and I'm having trouble reproducing it right now (it stopped after restarting the Oculus runtime service, this time). I tried restarting my system etc. but it just won't crash. I'll grab the logs next time it occurs.
    Scorched Battalion - VR Jam edition available for Gear VR and DK2 (Win/Mac/Linux) Jungle Juice Sven Co-op
    Inspiring
    October 13, 2015
    Sorry but the crash logs you sent don't seem to be related. Did you get a case number from the Unity crash report? It sounds like you have found an issue with our server, so %LOCALAPPDATA%\Oculus\ServerLog_*.txt is likely to help.
    Inspiring
    October 14, 2015
    Sent.
    Scorched Battalion - VR Jam edition available for Gear VR and DK2 (Win/Mac/Linux) Jungle Juice Sven Co-op