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13 replies

New Participant
January 12, 2016
I too am experiencing the Canvas flickering in GearVR builds. Flickering occurs in the right eye only when the canvas updates, in my case I am enabling / disabling an image component on mouseover, using gaze tracking as well. The canvas contains a scrollrect, and a large number of image and text components that overlap. Haven't tried with 5.3.1p2 yet, I'll see if updating fixes it, and if I can reproduce it in a simple project.
Inspiring
January 13, 2016
Great to hear that someone else is having problems, too ;p. I spent a fair amount of time trying and failing to reproduce it in a minimal project. If you manage it, please pass it on to Will at Unity.
Scorched Battalion - VR Jam edition available for Gear VR and DK2 (Win/Mac/Linux) Jungle Juice Sven Co-op
Inspiring
January 17, 2016
The problem is still present in 5.3.1p3 (as is the LineRenderer problem). Did you have any luck reproducing it in a simple project?
Scorched Battalion - VR Jam edition available for Gear VR and DK2 (Win/Mac/Linux) Jungle Juice Sven Co-op