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Up and Coming
January 29, 2016
Unfortunately this didn't fix the IsFinite() log spam if you use particle systems in VR mode.
motorsepAuthor
Inspiring
January 29, 2016
Did you report the bug to Unity ?
Inspiring
January 29, 2016
This sounds similar to this bug, though it's supposed to be fixed in 5.3.2.

https://issuetracker.unity3d.com/issues ... ond-camera
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Up and Coming
January 29, 2016
"cybereality" wrote:
This sounds similar to this bug, though it's supposed to be fixed in 5.3.2.

https://issuetracker.unity3d.com/issues ... ond-camera

It was supposed to be fixed in 5.3.2p1, but isn't.

http://forum.unity3d.com/threads/unity- ... 926/page-5

Unity knows about the bug and just updated this ticket saying it's fixed in 5.4. I'll install 5.4.0b3 later this evening when I'm at home. Hopefully it's fixed and doesn't introduce yet another blocking issue that will take months to see fixed. (Working with unstable/broken Unity builds/patches has been very frustrating this past year.):

https://fogbugz.unity3d.com/default.asp ... 71dv7e41gl]
Inspiring
January 29, 2016
Interesting. OK.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV