Unity 5.3 Default Oculus Integration, Xbox 360 up and down
The default functionality when compiling with Virtual Reality Support and a third person avatar/camera works very well and motion seems to be fine for left, right, forward and back using the right gamepad on the Xbox 360 controller.
But I wonder if up and down motion is possible..., using say the right and left triggers or bumpers? Is there a simple way to enable that?
I wonder if it could be made a configurable option if not?
But I wonder if up and down motion is possible..., using say the right and left triggers or bumpers? Is there a simple way to enable that?
I wonder if it could be made a configurable option if not?
