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Up and Coming
December 16, 2015

Unity 5.3 Default Oculus Integration, Xbox 360 up and down

The default functionality when compiling with Virtual Reality Support and a third person avatar/camera works very well and motion seems to be fine for left, right, forward and back using the right gamepad on the Xbox 360 controller.

But I wonder if up and down motion is possible..., using say the right and left triggers or bumpers? Is there a simple way to enable that?

I wonder if it could be made a configurable option if not?
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    aiaustinAuthor
    Up and Coming
    January 5, 2016
    I sorted this out... By default a gamepad or joystick controller or joystick will act as an alternative for movement of the avatar. But gamepad/joystick up and down control may need to be added, e.g. on the left and right “bumpers” which for an Xbox 360 controller are “joystick button 4″ and “joystick button 5″. Add these in as alternative key mappings in the InputManager or accommdate these in any custom avatar movement scripts.

    Key and joystick button mapping is detailed at
    http://docs.unity3d.com/Manual/Conventi ... Input.html