Unity 5.3 OVR bad rotation init
I'm a developer for Unity+VR, both Oculus DK2 and GearVR and I use Oculus Utilities v0.1.3.
I've noticed a strage Issue switching from Unity 5.2.2p4 to Unity 5.3.2.p1: Virtual reality initializes/resets at the beginning of the programs in a strange manner. The issue is clearly visible with my GearVR innovator edition (Note 4 version): if I start a program builded with this Version of Unity with the head all tilted, the world will result all strangely inclined. With DK2 I also have some strange behaviour with my particular program, but I can't say you how to replicate this.
We made the tests using 2 GearVR with 2 Note4 and the results are the same. Building with Unity 5.1.x or 5.2.x solves the issue.
In Editor, with DK2 attached, everything works super-fine.
I've searched this problem using google, but with no luck. Have you any suggestions? (Maybe it is a bug)
I've noticed a strage Issue switching from Unity 5.2.2p4 to Unity 5.3.2.p1: Virtual reality initializes/resets at the beginning of the programs in a strange manner. The issue is clearly visible with my GearVR innovator edition (Note 4 version): if I start a program builded with this Version of Unity with the head all tilted, the world will result all strangely inclined. With DK2 I also have some strange behaviour with my particular program, but I can't say you how to replicate this.
We made the tests using 2 GearVR with 2 Note4 and the results are the same. Building with Unity 5.1.x or 5.2.x solves the issue.
In Editor, with DK2 attached, everything works super-fine.
I've searched this problem using google, but with no luck. Have you any suggestions? (Maybe it is a bug)
