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Participant
January 9, 2017


Update-- I am still unable to see a build from Unity on my Oculus rift. I have installed current drivers for my video card, made several attempts at reinstalling the Oculus SDK, and the Unity tools.

After installing the latest drivers for my video card--The only thing that has changed is this.. I now see, only at times.. seems to be when the editor is open and I run a build of my game from the desktop: When I put on my Rift there is a message saying that Unity is taking a long time to load, please check the App. The game is rendering on my desktop as it does in the editor, but not on my Rift.

There are no visible error messages to log, and no messages in the Unity Console.. If there is a specific place to grab output, please point me where to go for it.

My system is: Win 7 Pro  SP1 64bit, i5 processor, 8 gigs of ram, Asus Rog Strix 1080.. I have been able to run several games from the Oculus store without issue and incredibly smooth, the demo house that came with one of the packages that I downloaded, and anything within the Unity editor.. Just seems to be a disconnect when I run a build from my desktop between the game app and it connecting properly with the Rift.

Sorry to be redundant, I am not sure where to get the info that you have mentioned..

vrdaveb said:
Unity's built-in VR support should "just work" if you've installed the Rift Runtime and enabled VR in your project. Here is a list of the supported versions of Unity. If you still see the same issue with 5.5.0p1, please send <AppName>_Data/output_log.txt and a copy of the build for us to debug.

Thanks again,
-Kory
Participant
January 9, 2017


Update-- I am still unable to see a build from Unity on my Oculus rift. I have installed current drivers for my video card, made several attempts at reinstalling the Oculus SDK, and the Unity tools.

After installing the latest drivers for my video card--The only thing that has changed is this.. I now see, only at times.. seems to be when the editor is open and I run a build of my game from the desktop: When I put on my Rift there is a message saying that Unity is taking a long time to load, please check the App. The game is rendering on my desktop as it does in the editor, but not on my Rift.

There are no visible error messages to log, and no messages in the Unity Console.. If there is a specific place to grab output, please point me where to go for it.

My system is: Win 7 Pro  SP1 64bit, i5 processor, 8 gigs of ram, Asus Rog Strix 1080.. I have been able to run several games from the Oculus store without issue and incredibly smooth, the demo house that came with one of the packages that I downloaded, and anything within the Unity editor.. Just seems to be a disconnect when I run a build from my desktop between the game app and it connecting properly with the Rift.

Sorry to be redundant, I am not sure where to get the info that you have mentioned..

vrdaveb said:
Unity's built-in VR support should "just work" if you've installed the Rift Runtime and enabled VR in your project. Here is a list of the supported versions of Unity. If you still see the same issue with 5.5.0p1, please send <AppName>_Data/output_log.txt and a copy of the build for us to debug.

Thanks again,
-Kory
Inspiring
January 26, 2017
@negatronix, your build didn't include OVRPlugin.dll. That means when you built it, Oculus wasn't in the list of supported VR devices in Player Settings.