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Up and Coming
August 3, 2016

Unity 5.4 use Oculus SDK but my project has OVR Utility.

Hi, 
I have a Unity Project I started using Unity 5.3 with OVR Utility. I was using the OVRPlayerControler and some others Scripts. All thous script depend of OVR Utilities.
Now with Unity 5.4 when I Activate the Virtual Reality in the Unity Player Setting I have to select Oculus SDK. I followed this instruction http://docs.unity3d.com/Manual/VRDevices-Oculus.html  to Update my project from Oculus Unity integration Plugin But My project depend of this integration plugin.
My questions are:
Can I have the Plugin and the SDK running in the Project?
If so, Whats the implication of having both of they in the Project?
Regards, 
Livan.
    This topic has been closed for replies.

    4 replies

    Inspiring
    August 3, 2016
    It sounds like before, you were using Unity 4. Everything should still work in Unity 5, but you will need to delete the OVR folder and all Oculus plugins and then import the Utilities for Unity 5. They will automatically enable Unity's built in support for the Oculus SDK and use that, do you should not have to do anything special. Make sure to use Unity 5.3.4p5 or newer. Really, the newer the better. I would recommend 5.3.6p2 if you can use that.
    Up and Coming
    August 7, 2016
    Thank you vrdaved for your answer. I was using Unity 5.3.6. Now I am using Unity 5.4.0f3. It come with the Oculus SDK. Should I delete OVR folder and all Oculus Plugin as you told and then import the Utility for Unity 5? 
    Thank you.
    Inspiring
    August 8, 2016
    Yes, that should work!
    Up and Coming
    August 8, 2016
    Thank you. I appreciate your help!