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Up and Coming
March 18, 2014
It's amazeballs.
Brevis / DevBlog Twitter
Up and Coming
March 18, 2014
Should make a whole lot of people really happy. Plenty of new awesome features!
http://www.thomaspasieka.com https://twitter.com/ThomasPasieka http://forum.unity3d.com/members/334-Thomas-Pasieka
Up and Coming
March 18, 2014
Let's see.
1) New standard shaders
2) Random editor UI garbage
4) Webgl, finally
5) Some multithreading
6) More of shit you wouldn't care for
And as a minor mention, PhysX upgrade from fossilated pile of shit to merely outdated.

How about better input API? I would certainly appreciate that. Having full thread-safety would also be a lot of help. An integrated C compiler and C API certainly sounds like too much to ask for, not to mention using Unity engine as a framework in your C++/whatever app.

It certainly is better than the last version, but it still needs a lot of fixes.
Up and Coming
March 18, 2014
You could always just not upgrade, since you don't seem to like any of the new stuff for $600.
Brevis / DevBlog Twitter
Up and Coming
March 18, 2014
I am going to upgrade for better physics and some multithreading, but it's gonna cost me slighty less than that.
Up and Coming
March 18, 2014
Good for you.
Brevis / DevBlog Twitter
Inspiring
March 18, 2014
Looks great. Love the WebGL no-plugin support.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Up and Coming
March 20, 2014
If I upgrade now am I going tone saving much by jumping In early ??

$600. Hhmm ?

I have IOS license + Unity 4 Pro.
http://www.mickbanks.com
Inspiring
March 20, 2014
"Mickman" wrote:
If I upgrade now am I going tone saving much by jumping In early ??

$600. Hhmm ?

I have IOS license + Unity 4 Pro.


Assuming they stay at $1500 per license, looks like it'll save you $1800. :o
Titans of Space PLUS for Quest is now available on DrashVR.com
Up and Coming
March 21, 2014
I've been waiting for ages for them to update the .net version...
And I'll have to keep waiting, apparently :(