Unity 5 Beta 18 Performance issues?
Without going into too much detail, a colleague and I are developing using Unity 5 beta 18.
He's running a non-gaming laptop running win 8.1 with integrated graphics + i7 @ 2.7ghz
and I'm running 2x 970's and an AMD FX 6200 6 core OC @ 4.13GHZ on Win 7 x64
When we test our level0 scene, he has FPS shooting to 130+ , while my FPS is between 30-55 FPS. My CPU and GPU are both running well under 100%
I've tried
disabling SLI
dedicating a graphics card to PhysX
Updated Geforce Drivers/reverted drivers
Overclocked my Video cards with Afterburner
Nvidia Control Panel:
Turned off Vsync
Put VR Pre Rendered frames to 4 ( I know that adds latency but it should increase fps...)
Set Game Quality to Lowest
Is there anyone else with a powerful rig that is developing on Unity 5 with performance issues? Please note, I can play all your Unity demos at a fluid 75FPS no problem.
He's running a non-gaming laptop running win 8.1 with integrated graphics + i7 @ 2.7ghz
and I'm running 2x 970's and an AMD FX 6200 6 core OC @ 4.13GHZ on Win 7 x64
When we test our level0 scene, he has FPS shooting to 130+ , while my FPS is between 30-55 FPS. My CPU and GPU are both running well under 100%
I've tried
disabling SLI
dedicating a graphics card to PhysX
Updated Geforce Drivers/reverted drivers
Overclocked my Video cards with Afterburner
Nvidia Control Panel:
Turned off Vsync
Put VR Pre Rendered frames to 4 ( I know that adds latency but it should increase fps...)
Set Game Quality to Lowest
Is there anyone else with a powerful rig that is developing on Unity 5 with performance issues? Please note, I can play all your Unity demos at a fluid 75FPS no problem.
