Unity 5 Mac - eta for 64-bit (or dual) OculusPlugin.bundle?
Unity 5 on Mac is 64-bit and requires 64-bit plugins.
The OculusPlugin.bundle in the latest 0.4.4-beta Unity Integration is 32-bit only
This causes OVR projects to fail and complain:
Is there any eta for a 64-bit or dual 32-/64-bit "fat" universal OculusPlugin for Mac to use with Unity4 and 5?
Apologies if already answered elsewhere, I looked for quite a while without seeing anybody else even notice this fail - presumably everybody's sticking to Unity 4 until they ship, or until Unity 5 releases? I unfortunatley have to work on some other projects with Unity 5 and assumed this would work for OVR stuff as well, alas!
The OculusPlugin.bundle in the latest 0.4.4-beta Unity Integration is 32-bit only
$ file Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin
Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin: Mach-O bundle i386
This causes OVR projects to fail and complain:
Couldn't open .../Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin, error: dlopen(.../Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin, 2): no suitable image found. Did find:
.../Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin: mach-o, but wrong architecture
Is there any eta for a 64-bit or dual 32-/64-bit "fat" universal OculusPlugin for Mac to use with Unity4 and 5?
Apologies if already answered elsewhere, I looked for quite a while without seeing anybody else even notice this fail - presumably everybody's sticking to Unity 4 until they ship, or until Unity 5 releases? I unfortunatley have to work on some other projects with Unity 5 and assumed this would work for OVR stuff as well, alas!
