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Participant
February 23, 2015

Unity 5 Mac - eta for 64-bit (or dual) OculusPlugin.bundle?

Unity 5 on Mac is 64-bit and requires 64-bit plugins.
The OculusPlugin.bundle in the latest 0.4.4-beta Unity Integration is 32-bit only

$ file Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin
Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin: Mach-O bundle i386

This causes OVR projects to fail and complain:

Couldn't open .../Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin, error: dlopen(.../Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin, 2): no suitable image found.  Did find:
.../Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin: mach-o, but wrong architecture


Is there any eta for a 64-bit or dual 32-/64-bit "fat" universal OculusPlugin for Mac to use with Unity4 and 5?

Apologies if already answered elsewhere, I looked for quite a while without seeing anybody else even notice this fail - presumably everybody's sticking to Unity 4 until they ship, or until Unity 5 releases? I unfortunatley have to work on some other projects with Unity 5 and assumed this would work for OVR stuff as well, alas!
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    2 replies

    Up and Coming
    March 6, 2015
    I'm hitting the same issues. Anyone have an answer?
    natbroAuthor
    Participant
    March 6, 2015
    John Carmack noted in his GDC talk that Unity5 support is currently busted but "a super high priority" so assume PC will start working with Unity5 first, then Mac soon after, and hopefully a 64-bit plugin with that refresh. I'm going to bounce back and forth between 4 and 5 for now :(