Solved
Unity after image?
So while developing for Oculus with Unity I've noticed a sort of after image appear when i shake my head back and forth/move it (not even fairly quick). It's most notable with black text on white background, but happens for all objects in the scene. The image moves fine, but there's like an afterimage that has to catch up.
Has anyone else encountered this? Is there a way to prevent this?
This happens both when building/testing the scene in the Unity editor & after I've built the scene and compiled it.
I'm running a GTX 970 & Core i5 4690k with 12GB ram. And the scene I'm running is just a ground with a wall and text and simple objects on it. Nothing fancy that would seem like it would tax the system.
I'm kind of at a loss as to what to look at/for to try and prevent this.
Has anyone else encountered this? Is there a way to prevent this?
This happens both when building/testing the scene in the Unity editor & after I've built the scene and compiled it.
I'm running a GTX 970 & Core i5 4690k with 12GB ram. And the scene I'm running is just a ground with a wall and text and simple objects on it. Nothing fancy that would seem like it would tax the system.
I'm kind of at a loss as to what to look at/for to try and prevent this.
