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New Participant
March 21, 2015

Unity and Oculus DK2

I am able to get the Oculus DK2 working in Unity
the little tracking camera on my Monitor comes on and I am able to run around in my scene

But the Oculus light is still orange

What am I missing ????

Help !!!
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    3 replies

    Inspiring
    March 22, 2015
    If you are using Direct Mode, then you have to actually build the app, and then run the DirectToRift.exe.

    In Extended Mode you can drag the game window onto the Rift and then make it big (the small square icon near the top right, but do NOT press maximize on play).
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    New Participant
    March 22, 2015
    Thank you for the help
    I am unable to use the Oculus in Extended Mode it acts like another Monitor and I am using 3 monitors already
    so it makes the Oculus like a 4th Monitor and it is hidden from my view
    there is no way I can work with the Oculus being hidden from my view.. Sorry for the Double talking
    also I try to tie the Oculus in with one of the 3 monitors I have and it reduces the Resolution of the monitor that I tie it too
    I really really need the Tie-in to one of my Monitors so I can just turn on the Oculus to do my Testing of my Models
    and Scene... the Oculus DK 1 was Awesome for that but the Resolution was Bad

    any More Thoughts on the Matter would be great

    Thanks again
    New Participant
    April 8, 2015
    you may want to run off minimal monitors while running in extended mode. i have found when I have 2 monitors going and DIRECT TO RIFT apps playing, i have no issue using the DK2. BUT when I run apps off of EXTENDED mode, my oculus only "goes blue" and connects when I manually remove the DVI from my extra monitor from the computer.

    with that said I currently also cannot get my DK2 to connect to my test build when in PLAY mode. It used to without a hitch. I'm going to guess it's because I have updated my SDK for the DK2 but HAVE NOT upgraded unity to 5.