Solved
Unity and Rift | player position in relation to camera
Hi,
I'm planning to build a 1:1 model of the space I have the Rift setup in, which includes a table. I also want the headset to match the physical space positionally. Is there a way to adjust the player controller so that it lets the headset load in the proper space in relation to where the camera is setup? I think I'm looking for something more like a 'player controller' for the camera. So I can position the camera in the Unity scene to match the real one - and have the headset/player created in relation to that?
I'm planning to build a 1:1 model of the space I have the Rift setup in, which includes a table. I also want the headset to match the physical space positionally. Is there a way to adjust the player controller so that it lets the headset load in the proper space in relation to where the camera is setup? I think I'm looking for something more like a 'player controller' for the camera. So I can position the camera in the Unity scene to match the real one - and have the headset/player created in relation to that?
