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New Participant
April 19, 2017

Unity AntiAliasing on GearVR failing on canvas images (5.6.0f3)

Hey guys

I have the worst result for images on canvas while having 2x AA enabled.
3d models look fine, jagged but fine compared to edges of canvas
images. Edges are showing waves of aliasing problems with them
flickering as you move your head slightly. Any ideas on why this would
be happening? All textures are ASTC (6x6) as recommended. I don't mind jagged edges at all, just the very noticeable flickering of it.



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    2 replies

    Inspiring
    April 19, 2017
    On many GPUs, MSAA only affects a triangle's edge and not its interior. Try using different filtering, such as trilinear or anisotropic. You can set it globally in quality settings or per-texture on a texture's import settings.
    New Participant
    April 19, 2017
    The
    problem was downscaling (from larger texture size). After turning on
    mipmaps, it looks ok. Usually you don't turn it on for 2D, but for VR
    images are in world canvas.