Unity AntiAliasing on GearVR failing on canvas images (5.6.0f3)
Hey guys
I have the worst result for images on canvas while having 2x AA enabled.
3d models look fine, jagged but fine compared to edges of canvas
images. Edges are showing waves of aliasing problems with them
flickering as you move your head slightly. Any ideas on why this would
be happening? All textures are ASTC (6x6) as recommended. I don't mind jagged edges at all, just the very noticeable flickering of it.
I have the worst result for images on canvas while having 2x AA enabled.
3d models look fine, jagged but fine compared to edges of canvas
images. Edges are showing waves of aliasing problems with them
flickering as you move your head slightly. Any ideas on why this would
be happening? All textures are ASTC (6x6) as recommended. I don't mind jagged edges at all, just the very noticeable flickering of it.
