Unity Bug with Oculus Integration?
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Hi. I'm making my first game for the Oculus using Unity and want to host the game on my website. So far it has been going very well but i have a problem with Oculus integration when i build my project using the "web player" option.
Background:
I have noticed that if i make a normal game (no oculus integration) i can build it and select the web player. After the game builds i can play it in my browser no problems.
However, if i add the Oculus Integration (adding the required Assets and using the OVR Player Controller) when i build the project and selecting web player, it builds successfully but then when i open it the web player crashes (see attached).
Note:
I noticed that when i import the Oculus Intergration Asset that a "Oculus" tab now shows in the toolbar across the top of unity with a build option.
However i don't actually need to use this tab in order to build a successful .exe with Oculus integration, i'm just using the standard File -> Build Settings -> Windows option to make my game and it works fine.
Has anyone else had this issue? I tried searching this forum but no hits.If it is a known bug, does the Oculus Integration pack for Unity just need to have a "build for web player" option added to it for this to work?
Thanks for your help!
Medium
Background:
I have noticed that if i make a normal game (no oculus integration) i can build it and select the web player. After the game builds i can play it in my browser no problems.
However, if i add the Oculus Integration (adding the required Assets and using the OVR Player Controller) when i build the project and selecting web player, it builds successfully but then when i open it the web player crashes (see attached).
Note:
I noticed that when i import the Oculus Intergration Asset that a "Oculus" tab now shows in the toolbar across the top of unity with a build option.
However i don't actually need to use this tab in order to build a successful .exe with Oculus integration, i'm just using the standard File -> Build Settings -> Windows option to make my game and it works fine.
Has anyone else had this issue? I tried searching this forum but no hits.If it is a known bug, does the Oculus Integration pack for Unity just need to have a "build for web player" option added to it for this to work?
Thanks for your help!
Medium
