Unity build odd behavior in direct mode
I finally have direct mode working on my laptop! The desk demo works fine however I am experiencing something strange with the Unity builds.
All of my test so far have been with the pre-built Tuscany demo (with the -force-d3d11 flag) and my own Tuscany demo built in Unity 4.5.5f1 in DX11 mode.
After the demo starts I turn of mirroring (hitting m) since it seems to cause judder on my laptop with it on. The demos then seem to work fine for about 30 seconds or so. I start to see a couple of hiccups, then it quickly gets more, and more until it is juddering wildly. The frame rate counter is jumping all over the place. Turning off timewarp in my Tuscany build did not stop this from happening.
I have reproduced this the same way with the pre-built Tuscany demo and my own. I also reproduced in on one of my own projects.
I am wondering if it is Unity specific because the desk demo works great in direct mode so I know that it is working properly. I am so happy direct mode is working. I want to run my own stuff in it. It is awesome for about 30 seconds only.
All of my test so far have been with the pre-built Tuscany demo (with the -force-d3d11 flag) and my own Tuscany demo built in Unity 4.5.5f1 in DX11 mode.
After the demo starts I turn of mirroring (hitting m) since it seems to cause judder on my laptop with it on. The demos then seem to work fine for about 30 seconds or so. I start to see a couple of hiccups, then it quickly gets more, and more until it is juddering wildly. The frame rate counter is jumping all over the place. Turning off timewarp in my Tuscany build did not stop this from happening.
I have reproduced this the same way with the pre-built Tuscany demo and my own. I also reproduced in on one of my own projects.
I am wondering if it is Unity specific because the desk demo works great in direct mode so I know that it is working properly. I am so happy direct mode is working. I want to run my own stuff in it. It is awesome for about 30 seconds only.
