Unity Controller position incorrect when not in origin(Rift S).
Hey,
I have simple script which instantiates a cube at the controller's position/rotation. This seems to be working fine at Origin, however, if I were to move my character (using OVRCharacterController), the cube would still instantiate relative to its position in the origin. Is there a simple way around this or do I need some sort of offset?
Thanks
I have simple script which instantiates a cube at the controller's position/rotation. This seems to be working fine at Origin, however, if I were to move my character (using OVRCharacterController), the cube would still instantiate relative to its position in the origin. Is there a simple way around this or do I need some sort of offset?
Thanks
