Skip to main content
October 30, 2019

Unity Controller position incorrect when not in origin(Rift S).

Hey,

I have simple script which instantiates a cube at the controller's position/rotation. This seems to be working fine at Origin, however, if I were to move my character (using OVRCharacterController), the cube would still instantiate relative to its position in the origin. Is there a simple way around this or do I need some sort of offset?

Thanks
    This topic has been closed for replies.