Unity Culling Objects in Peripheral Vision in CV1
Hello,
I'm using Unity 5.3.4f1 and I'm having an issue. I've changed the scale of the "OVRCameraRig" to 100, 100, 100. Now, when I look around my test scene, I'm noticing that objects are getting culled (disappearing and reappearing) at the edge of my vision, which is pretty distracting. Is there some other modifications I need to make to the camera to make this work normally again since I changed the scale?
I'm using Unity 5.3.4f1 and I'm having an issue. I've changed the scale of the "OVRCameraRig" to 100, 100, 100. Now, when I look around my test scene, I'm noticing that objects are getting culled (disappearing and reappearing) at the edge of my vision, which is pretty distracting. Is there some other modifications I need to make to the camera to make this work normally again since I changed the scale?
