Unity- Custom Hand models for fingertracking is not tracking after i updated Oculus.
Not working on:
Unity v2020.1.5f1, Oculus Utilities v1.52.0, OVRPlugin v1.52.1, SDK v1.53.0.
The hands or skeleton doesn't deform.
Unity v2020.1.5f1, Oculus Utilities v1.52.0, OVRPlugin v1.52.1, SDK v1.53.0.
The hands or skeleton doesn't deform.
I'm still able to use system gestures with finger tracking, like pinching towards myself to go to Oculus home.
It's working fine on:
Unity v2020.1.5f1, Oculus Utilities v1.48.0, OVRPlugin v1.48.0, SDK v1.53.0.
It's working fine on:
Unity v2020.1.5f1, Oculus Utilities v1.48.0, OVRPlugin v1.48.0, SDK v1.53.0.
I also tested with the standard custom hand example, and the same applies.
