Unity Custom Mesh Oculus Quest Hand Tracking
Hi everyone!
It is days I'm looking for some documentation to replace the default oculus hand model with a custom rigged one.
All I can get is just a weird solution: fingers bending in the wrong direction, wrong magnitude or even worse not bending at all.
Is there someone who already managed this problem and has any tip to share?
Thanks
It is days I'm looking for some documentation to replace the default oculus hand model with a custom rigged one.
All I can get is just a weird solution: fingers bending in the wrong direction, wrong magnitude or even worse not bending at all.
Is there someone who already managed this problem and has any tip to share?
Thanks
