Unity feature request list
Hey there everybody,
I get the impression that Unity/Oculus could do better. However, there seems to be no word from Unity in public about wether or not they are actively working on better implementation/features or not. In fact I am a bit confused as to who is doing what? This is not a thread to rant and express anger but rather to try to gather info and raise awareness of issues. I am first and foremost an artist with basic programming skills. Maybe somebody here from the Oculus team can shed some light on this matter. Who is actually developing/maintaining the "Prefabs"? Who is responsible at Unity Tech. for anything related to the "Rift"?
Starting a list of things we developers would like to see fixed or implemented might perhaps be a good idea. Personally I will start with things that have personally bugged me....
• Skybox - currently only works with a hack and lots of fiddling
• Shadows - if not mistaken get rendered twice (can somebody confirm?)
Please feel free to add your items/issues to the list/thread.
I get the impression that Unity/Oculus could do better. However, there seems to be no word from Unity in public about wether or not they are actively working on better implementation/features or not. In fact I am a bit confused as to who is doing what? This is not a thread to rant and express anger but rather to try to gather info and raise awareness of issues. I am first and foremost an artist with basic programming skills. Maybe somebody here from the Oculus team can shed some light on this matter. Who is actually developing/maintaining the "Prefabs"? Who is responsible at Unity Tech. for anything related to the "Rift"?
Starting a list of things we developers would like to see fixed or implemented might perhaps be a good idea. Personally I will start with things that have personally bugged me....
• Skybox - currently only works with a hack and lots of fiddling
• Shadows - if not mistaken get rendered twice (can somebody confirm?)
Please feel free to add your items/issues to the list/thread.
