Unity for GearVR.. setting up, errors, failed builds
Hi there,
I am trying to learn how to make a VR app for the GearVR from Windows 10 (Unity 2018.2.15f1) to Samsung Galaxy A8. Doing tutorial https://developer.oculus.com/documentation/unity/latest/concepts/unity-tutorial/ however no success to make my USB-plugged phone react, nor being able to build even an .apk.
If I simply Run the scene in the Unity, it spits out a Warning: Virtual Reality SDK Oculus failed to initialize. Will attempt to enable None instead. Even if I switch on Settings ->Apps ->GearVR Service ->Storage ->Manage Storage ->Developer Mode ON on my phone.
When Building (see image): the Gradle-build-failed error claims some existing toolchains for the linux are missing.. wait, what linux? Even the Preferences->External Tools point to the NDK directory where the aforementioned are present, twice.
I have installed/uninstalled several times all those SDKs (Java,
Android, Oculus Integration, Samsung), an obsolete NDK#13 (Android) - command line, GUI, ..and don't even
remember what tools, in hopes to solve this. My phone has Oculus and GearVR apps running and Developer mode activated, and has a legal device status when adb -devices. USB drivers are there. Not building.
Android, Oculus Integration, Samsung), an obsolete NDK#13 (Android) - command line, GUI, ..and don't even
remember what tools, in hopes to solve this. My phone has Oculus and GearVR apps running and Developer mode activated, and has a legal device status when adb -devices. USB drivers are there. Not building.
What else parts am I missing? My desperate pleas for the assistance.
Neil
