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New Participant
October 6, 2014

Unity Free

Has anyone heard anything about the Oculus VR integration for Unity free that was mentioned on the unity blog ?
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    37 replies

    Inspiring
    October 27, 2014
    "TutelageSystems" wrote:
    I downloaded and installed all the 0.4.3 runtime/sdk/integration.

    Does the Oculus Configuration Utility's demo scene work on the Rift for you? Is there anything in output_text.log in your application's _Data folder?
    Up and Coming
    November 6, 2014
    "magicmurph" wrote:
    So... has anyone actually got this working yet?
    I've got Unity Free 4.5.5 and Oculus SDK and runtime 0.4.3 and still get the license error in Unity :(


    I'm having the same problem here: NO SENSOR OR HMD DETECTED
    I'm running mac OSX
    Unity 4.5.5
    SDK 0.4.3
    Up and Coming
    November 6, 2014
    OK guys, after fighting a lot thinking that I was doing something wrong or I have some hardware incompatibility I decided to activate de 30 days unity trial version and EVERYTHING WORKED PERFECT so I assume that ther is still some problems with this free version.
    Inspiring
    November 8, 2014
    Hmm, it works for me. Do you have "OculusPlugin.signature" next to Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin?
    Inspiring
    November 8, 2014
    "vrdaveb" wrote:
    Are you using the latest runtime and integration? You will need both. Does the configuration utility's demo scene work? If so, are there any errors or warnings in output_log.txt from one of the failed runs?


    I am using the latest Oculus integration package without the latest SDk/ runtime

    All seems quite Ok. Just had to reimport the camera/player for previous Unity 4.3.3 scenes

    Having followed the woes and tears of some folk with the Oculus 0.4.3 runtime/SDK, I decided not to download it yet.

    I have downloaded the latest Oculus Integration pack so's to use it in 4.55 free... and it worked ok. So far...

    What issues might I have to look forward to :)

    EDIT I have now a NEW windows 7 machine that I'm using with a gtx580 GPU ...an old card I had.
    Up and Coming
    November 10, 2014
    "vrdaveb" wrote:
    Hmm, it works for me. Do you have "OculusPlugin.signature" next to Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin?


    I'M TRYING TO FIND IT BUT I'M AFRAID I DON'T HAVE IT
    New Participant
    November 10, 2014
    -> Download the newst version of unity
    -> Download the newest runtime for your machine
    -> Download the "Unity 4 Pro Integration"
    ------> Both can be downloaded here
    -> Unzip ovr_unity_0.4.3_lib.zip.
    -> Double-click OculusUnityIntegration.unitypackage or import it using Assets -> Import Package -> Custom Package.
    -> drag the OVRCameraRig or OVRPlayerController prefab to your scene.

    here make sure there is no other first person controler.

    -> Make sure the resolution is set to 1920x1080, Run in Background is checked and Aspect Ratios are set to 16:10 and 16:9 in Edit -> Project Settings -> Player under Settings for PC, Mac & Linux Standalone.
    -> Optionally set the Anti Aliasing to 2x or 4x for Standalone in Edit -> Project Settings -> Quality.
    -> Choose the Target Platform in File -> Build Settings ... and press Build.

    Run the resulting Projectname_DirectToRift.exe (intended for direct-to-rift mode) or Projectname.exe (intended for extended mode).

    thats how you integrate it. no license error or smth else.