Unity - Gear VR : UI Selection - Gaze Input
Hello,
As Unity 5 now supports Oculus Gear, I'm struggling to find much documentation and instructions on how to do certain things 'natively' within Unity - theres just a lot of conflicting documentation out there (I understand that it's a growing technology).
The 'OculusSampleFramework' is a bit pointless now as it's complete out of date, and was developed before VR support within Unity.
So with that in mind - what is the best practice to select, or highlight a simple UI element? Or even setup a central reticle?
I've had a look at the OVR Unity Utilities too - but even that suggests dragging in VR Camera rigs into the scene, which just isn't necessary anymore as that is done on Build and would cause complications.
Any direction would be great. Thanks community!
As Unity 5 now supports Oculus Gear, I'm struggling to find much documentation and instructions on how to do certain things 'natively' within Unity - theres just a lot of conflicting documentation out there (I understand that it's a growing technology).
The 'OculusSampleFramework' is a bit pointless now as it's complete out of date, and was developed before VR support within Unity.
So with that in mind - what is the best practice to select, or highlight a simple UI element? Or even setup a central reticle?
I've had a look at the OVR Unity Utilities too - but even that suggests dragging in VR Camera rigs into the scene, which just isn't necessary anymore as that is done on Build and would cause complications.
Any direction would be great. Thanks community!
