Unity GearVR video projection on sphere nadir and zenith issues
Hi,
I'm using EasyMovieTexture to project a 360 video on a sphere, but whenever i export it as an .apk out of Unity, the zenith and nadir areas look terrible. There are misalignments and the video looks a bit "jagged" (the vertices don't converge properly).
On the other hand, when i uploaded the video to Facebook 360, those areas looked very good and smooth, as they should.
Are there any settings i need to modify in the sphere object itself or in the shader to make the zenith and nadir look as smooth when i export them out of Unity?
Thanks!
I'm using EasyMovieTexture to project a 360 video on a sphere, but whenever i export it as an .apk out of Unity, the zenith and nadir areas look terrible. There are misalignments and the video looks a bit "jagged" (the vertices don't converge properly).
On the other hand, when i uploaded the video to Facebook 360, those areas looked very good and smooth, as they should.
Are there any settings i need to modify in the sphere object itself or in the shader to make the zenith and nadir look as smooth when i export them out of Unity?
Thanks!
