Skip to main content
Up and Coming
September 12, 2016

Unity GearVR video projection on sphere nadir and zenith issues

Hi,

I'm using EasyMovieTexture to project a 360 video on a sphere, but whenever i export it as an .apk out of Unity, the zenith and nadir areas look terrible. There are misalignments and the video looks a bit "jagged" (the vertices don't converge properly).

On the other hand, when i uploaded the video to Facebook 360, those areas looked very good and smooth, as they should.

Are there any settings i need to modify in the sphere object itself or in the shader to make the zenith and nadir look as smooth when i export them out of Unity?

Thanks! 
This topic has been closed for replies.

1 reply

Inspiring
September 12, 2016
Unity's sphere mesh actually doesn't have a perfect UV mapping. Instead of rendering to a sphere, try a Skybox component on the camera(s).