Unity Line Renderer for pointer drawing a jaggy line. What am I doing wrong?
I think I'm using the standard Oculus setup from the SDK using the OVRCameraRig. I've also got a LaserPointer.
But inside VR on my Rift the line looks like this. Any idea what I'm doing wrong?
But inside VR on my Rift the line looks like this. Any idea what I'm doing wrong?
