Unity: LocomotionInteractorGroup using controller as hand
How can I set up a LocomotionInteractorGroup (to teleport and rotate) when my controllers are set up like hands? Teleportation should be triggered using the joystick of the controller as is normal when using LocomotionControllerINteractorGroup. Does using LocomotionHandInteractorGroup works? I do not think so due to the finger feature state provider required..?
