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Inspiring
June 27, 2024
Solved

Unity Meta Quest 3 bug when attached Interactable Color Visual Meta XR All-in-One SDK 66.0.0

Do you have the same bug or I need to reinstall Unity?

    This topic has been closed for replies.
    gb1982gbAnswer
    Inspiring
    June 28, 2024

    To avoid this bug you need to create copy of InteractableColorVisual.cs and attach new copy to your gameobject.

    3 replies

    gb1982gbAuthor
    Inspiring
    June 27, 2024

    Coroutine couldn't be started because the the game object 'PrizmaPlusMove2' is inactive!
    UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
    Oculus.Interaction.InteractableColorVisual:UpdateVisual () (at ./Library/PackageCache/com.meta.xr.sdk.interaction@66.0.0/Runtime/Scripts/Interaction/Visuals/InteractableColorVisual.cs:111)
    Oculus.Interaction.InteractableColorVisual:UpdateVisualState (Oculus.Interaction.InteractableStateChangeArgs) (at ./Library/PackageCache/com.meta.xr.sdk.interaction@66.0.0/Runtime/Scripts/Interaction/Visuals/InteractableColorVisual.cs:101)
    Oculus.Interaction.Interactable`2<Oculus.Interaction.HandGrab.HandGrabInteractor, Oculus.Interaction.HandGrab.HandGrabInteractable>:set_State (Oculus.Interaction.InteractableState) (at ./Library/PackageCache/com.meta.xr.sdk.interaction@66.0.0/Runtime/Scripts/Interaction/Core/Interactable.cs:128)
    Oculus.Interaction.Interactable`2<Oculus.Interaction.HandGrab.HandGrabInteractor, Oculus.Interaction.HandGrab.HandGrabInteractable>:Disable () (at ./Library/PackageCache/com.meta.xr.sdk.interaction@66.0.0/Runtime/Scripts/Interaction/Core/Interactable.cs:327)
    Oculus.Interaction.Interactable`2<Oculus.Interaction.HandGrab.HandGrabInteractor, Oculus.Interaction.HandGrab.HandGrabInteractable>:OnDisable () (at ./Library/PackageCache/com.meta.xr.sdk.interaction@66.0.0/Runtime/Scripts/Interaction/Core/Interactable.cs:399)

    gb1982gbAuthor
    Inspiring
    June 27, 2024

    Where to report this bug - because on Blender objects its happens?

    gb1982gbAuthorAnswer
    Inspiring
    June 28, 2024

    To avoid this bug you need to create copy of InteractableColorVisual.cs and attach new copy to your gameobject.