Unity "Must-Have's" from the Asset Store for Rift Dev
After looking at Unity for the last few days, and thinking to myself, "How I wish this was more like UDK", I started looking at the Asset store for extensibility. Here is a list of what I am thinking:
Shader Forge: https://www.assetstore.unity3d.com/#/content/14147
Skyshop: https://www.assetstore.unity3d.com/#/content/8880
Relief Terrain Pack v3: https://www.assetstore.unity3d.com/#/content/5664
UniStorm: https://www.assetstore.unity3d.com/#/content/2714
Ludosity's Steamworks Wrapper: https://www.assetstore.unity3d.com/#/content/2211
Autodesk Scaleform Unity Integration (PC): https://www.assetstore.unity3d.com/#/content/13468
Dialoguer: https://www.assetstore.unity3d.com/#/content/14854
uScript: https://www.assetstore.unity3d.com/#/content/1808
Playmaker: https://www.assetstore.unity3d.com/#/content/368
For characters, I'm probably going to use Daz3d/Poser since I have a "mega-crap-ton" of character-based content and I was able to successfully import a character from daz -> unity. From the list, does anyone have any experience with using the Rift with those different "extensions" and what are your thoughts? Am I missing anything I should look at?
Shader Forge: https://www.assetstore.unity3d.com/#/content/14147
Shader Forge is a node-based shader editor, aiming to push the visual quality of Unity to new heights, giving you the artistic freedom of shader creation in a visual and intuitive way - no code required!
Skyshop: https://www.assetstore.unity3d.com/#/content/8880
Marmoset Skyshop is a comprehensive suite of shaders & tools for HDR image-based lighting in Unity. Illuminate your scenes with natural light!
Skyshop's editor tools control importing, converting, and managing panorama backgrounds into HDR cubemaps. A full custom library of shaders included for fast high-quality rendering.
Relief Terrain Pack v3: https://www.assetstore.unity3d.com/#/content/5664
Feel relief watching RTP3 in action:
- AAA look of terrain at great framerates
- 8 POM textures with self shadowing in 1 pass
- Up to 12 layers usable (with PM shading)
- Hard, well defined blending between detail maps
- Advanced dynamic snow
- Triplanar with PM shading
- Global normal / color maps
- Advanced dynamic water features
- Static reflections
- Caustics
- Built-in complementary ambient lighting
- And more...
UniStorm: https://www.assetstore.unity3d.com/#/content/2714
UniStorm is an incredibly powerful dynamic day and night weather system that creates realistic storms and weather at AAA quality, all at a blazing fast frame rate.
UniStorm is programmed in both C# and JavaScript and features all 4 seasons, seasonal weather, photo realistic skies, many weather types; rain, snow, fog, and many more, a 24 hour day and night system, in-game time keeping system usable with events and quests, sun, moon, and stars system, a moon phase system with selectable phases menu, sunrises and sunsets, an adjustable sun axis; works with Unity’s fog, SSAO, HDR, and Color Correction, an easy to use editor, and much more.
Ludosity's Steamworks Wrapper: https://www.assetstore.unity3d.com/#/content/2211
Ludosity's Steamworks Wrapper is a fully managed .Net wrapper of Valve's Steamworks SDK. It supports Windows, Mac and Linux!
Autodesk Scaleform Unity Integration (PC): https://www.assetstore.unity3d.com/#/content/13468
The Autodesk® Scaleform® Unity Plug-in for PC offers the number one AAA user interface tool to Unity developers at an Indie friendly price.
Dialoguer: https://www.assetstore.unity3d.com/#/content/14854
Dialoguer is a visual, node based dialogue editor. It allows you to quickly and easily create dynamic, branched dialogues for your scenes and characters, and gives you an easy way to play them back at runtime.
uScript: https://www.assetstore.unity3d.com/#/content/1808
Created by game development veterans, uScript is easy to use while containing the power and flexibility for entire teams to create professional products. uScript will dramatically improve your ability to rapidly prototype, iterate, and bring your ideas to life.
Playmaker: https://www.assetstore.unity3d.com/#/content/368
Quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, cut-scenes, walkthroughs...
For characters, I'm probably going to use Daz3d/Poser since I have a "mega-crap-ton" of character-based content and I was able to successfully import a character from daz -> unity. From the list, does anyone have any experience with using the Rift with those different "extensions" and what are your thoughts? Am I missing anything I should look at?
