Unity Native Rendering Plugin with Oculus VR support?
Hi smart people!
I'm
working on a plugin for Unity that enables VR users to view point
clouds generated from Intel realsense sensors in real-time.
working on a plugin for Unity that enables VR users to view point
clouds generated from Intel realsense sensors in real-time.
I have been using the native rendering plugin example provided by Unity as my starting point: https://bitbucket.org/Unity-Technologies/graphicsdemos/downloads/
As it can be seen in the plugin example the vertex and texture buffers of primitives in unity are altered in a native plugin. I'm using this to generate the point cloud. However when I enable VR support to view my point cloud I get a Unity crash.
It is easy to reproduce in Windows 10. If you download the example
project and enable Player Settings->Virtual Reality Supported and then press
play, Unity (v 5.6.0f3) crashes. How do I get VR support in Native Rendering
Plugins? Am I doing something obviously wrong? Any input that could bring me closer to a solution would be appreciated.
project and enable Player Settings->Virtual Reality Supported and then press
play, Unity (v 5.6.0f3) crashes. How do I get VR support in Native Rendering
Plugins? Am I doing something obviously wrong? Any input that could bring me closer to a solution would be appreciated.
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