Unity Netcode multiplayer in VR
I used Unity Netcode to build my multiplayer for my game in Meta quest 3 but when I select host, another player comes on top of it even when another player has not used the room code to join. how do I fix this??
I used Unity Netcode to build my multiplayer for my game in Meta quest 3 but when I select host, another player comes on top of it even when another player has not used the room code to join. how do I fix this??
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