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New Participant
January 10, 2023

Unity OpenXR camera orientation

Hello 

I built a player based on OpenXR with VRTK 4 (Tilia) to target other android devices like Focus 3 or Pico Neo 3 with the same player. It works well but I am facing an issue with Quest 2, when I build, my player has a 180 degree offset on Y and it doesn't face what it should. 

I tried without using VRTK and with Sample scene from XR Interaction Toolkit from Unity package and I have the same issue.

I work on Unity 2021.3 with Oculus XR Plugin 3.0.2 and OpenXR Plugin 1.4.2

How to fix this ?

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    1 reply

    New Participant
    January 10, 2023

    Well it seems it is a guardian issue, remake guardian fixed it.