Unity OpenXR camera orientation
Hello
I built a player based on OpenXR with VRTK 4 (Tilia) to target other android devices like Focus 3 or Pico Neo 3 with the same player. It works well but I am facing an issue with Quest 2, when I build, my player has a 180 degree offset on Y and it doesn't face what it should.
I tried without using VRTK and with Sample scene from XR Interaction Toolkit from Unity package and I have the same issue.
I work on Unity 2021.3 with Oculus XR Plugin 3.0.2 and OpenXR Plugin 1.4.2
How to fix this ?
