Unity OVRPlugin and READ_EXTERNAL_STORAGE permission
My game utilises OVRPlugin and by default it now asks for READ_EXTERNAL_STORAGE permission on the first launch. My game does not need any access to external storage, plus it actually doesn't make any difference if I click either Allow or Deny. However, it is a significant barrier for players, because they think the game might gain access to their private content, such as photos and contacts.
I kindly ask Oculus team to look at this issue and possibly allow developers to optionally disable this permission request somehow.
I kindly ask Oculus team to look at this issue and possibly allow developers to optionally disable this permission request somehow.
