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Participant
August 31, 2016

Unity PlayerPrefs stored with app or Oculus framework?

I noticed that with a GearVR app made in Unity, a "PlayerPrefs" setting value seems to be persistent even after deleting the app data and even after uninstalling the app. It occurs to me that this might be explained if the PlayerPrefs are stored with the Oculus framework, and not as part of the app.
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1 reply

Inspiring
August 31, 2016
It's saved in SharedPreferences. See https://docs.unity3d.com/ScriptReference/PlayerPrefs.html and https://unity3d.com/learn/tutorials/topics/scripting/persistence-saving-and-loading-data