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New Participant
March 27, 2015

Unity Plugin 0.5.0.1 - DisplayShim not initialized error

When I run a project, on Win 8.1, built with Unity 5 and Unity plugin 0.5.0.1 I get a "DisplayShim not initialized" error. The project still runs after dismissing the error, but it's doesn't connect to the HMD and renders like a normal Windows game.

I found that if I remove the oculusplugin.dll and replace it with an older version (Like the one from the Tuscany demo.) it works.

Any idea on how to get the newer version of the plugin running? Anyone else having this issue?

Thanks.
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    6 replies

    Inspiring
    March 27, 2015
    Are you running DirectToRift.exe?
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    New Participant
    March 27, 2015
    Yes. It's also set in the Oculus driver.
    New Participant
    March 27, 2015
    It looks like the dll in the 0.5.0.1 SDK is truncated?

    The oculusplugin.dll from the sdk is 124 kb. The one from the Tuscany demo is 652 kb. Is that correct?

    I tried downloading it from a couple of different networks to see if maybe it was my connection, but it's the same size regardless.
    Inspiring
    March 27, 2015
    The latest SDK is a new architecture, I don't think comparing file size will prove anything.

    I assume you already updated the runtime? Can you try installing again (run as admin)?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    New Participant
    March 28, 2015
    That fixed it. I uninstalled everything and reinstalled the driver. No more problems.

    Thanks for your help!
    Inspiring
    March 28, 2015
    Awesome!
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV