Unity Plugin 0.5.0.1 - DisplayShim not initialized error
When I run a project, on Win 8.1, built with Unity 5 and Unity plugin 0.5.0.1 I get a "DisplayShim not initialized" error. The project still runs after dismissing the error, but it's doesn't connect to the HMD and renders like a normal Windows game.
I found that if I remove the oculusplugin.dll and replace it with an older version (Like the one from the Tuscany demo.) it works.
Any idea on how to get the newer version of the plugin running? Anyone else having this issue?
Thanks.
I found that if I remove the oculusplugin.dll and replace it with an older version (Like the one from the Tuscany demo.) it works.
Any idea on how to get the newer version of the plugin running? Anyone else having this issue?
Thanks.
