Unity - Positional Tracking with Hydra
Wondering what other people are trying out with hydra for positional tracking - I've been testing a mecanim setup with a mid spine level bend point - video below, it took a while to figure out how to get the camera to follow the neck of the model while it bends but not follow player locomotion (to avoid motion sickness). You could probably use one hydra for the head and one at the chest level and get a pretty cool result (skiing/surfing simulator!), but then you wouldn't have at least one hydra to control arms, etc. Thoughts?
