Unity Pro Trial & [not-for-profit] Distribution
I suspect that many a n00b developer & enthusiast eagerly awaiting their Rift are having the same debate as me: Unity or UDK? Each engine has its own merits and I'm not here to debate technical detail. I'm here to ask about licensing.
As far as I understand it, you can make demos/free applications with UDK and distribute no problem. With Unity Pro trial, on the other hand, you can not distribute at all. Even for free. According to one of their reps:
I don't really agree with that policy, but I'm generally sympathetic to it and would rather not argue over it. However, I would like to legally distribute some of my Unity Pro creations with friends and the VR community in general. I know there are some hacks out there for the free version, but I'm particularly curious about the professional version. The license states, under 'Grant of License', section C (http://unity3d.com/company/legal/eula):
The agreement continues to define "Licensee Content":
So my question is simple: does 'Licensee Content' include source code, or just the binary?
I apologize that my legalese is quite poor.
As far as I understand it, you can make demos/free applications with UDK and distribute no problem. With Unity Pro trial, on the other hand, you can not distribute at all. Even for free. According to one of their reps:
Our trial licenses are for getting to know Unity and assisting in making a purchase decision. Games made with our trial licenses may not be distributed nor used for commercial purposes.
I don't really agree with that policy, but I'm generally sympathetic to it and would rather not argue over it. However, I would like to legally distribute some of my Unity Pro creations with friends and the VR community in general. I know there are some hacks out there for the free version, but I'm particularly curious about the professional version. The license states, under 'Grant of License', section C (http://unity3d.com/company/legal/eula):
If you are using a trial version of the Software, you may not publish or distribute any Licensee Content.
The agreement continues to define "Licensee Content":
“Licensee Content” means games, applications, software or other content that you develop with the Software.
So my question is simple: does 'Licensee Content' include source code, or just the binary?
I apologize that my legalese is quite poor.
