Unity project with OVR Unity Utilites 1.16 asks to be placed into Gear VR even when VR is disabled
Using Unity 5.6.2 or 5.6.3 with the OVR Utilities 1.16 in the project. Even when Virtual Reality Supported is disabled in the Build Settings when I build an app to a Samsung S7 or S8 the screen asking to be placed in a GearVR is displayed. It seems like the Build Settings are overwritten automatically by this plugin, if I remove the package then I can build a non VR app again. It also seems to overwrite the Android Manifest to include a permission for Read_Phone_State meaning it asks the user for permission to make and manage calls when it is first installed, which is worrying for many users. Again this permission is no longer added when I remove the Utilities.
Is the above behaviour what is expected by using the utilities? I am developing for GearVR and Cardboard in the same project which is why I may not want to automatically change the VR SDK to Oculus.
Is the above behaviour what is expected by using the utilities? I am developing for GearVR and Cardboard in the same project which is why I may not want to automatically change the VR SDK to Oculus.
