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Up and Coming
September 4, 2015

Unity Reflection Probes in VR

Am I doing this right?

Create Reflection Probe
- Type: Realtime
- Box Projection, check

Create Material for object with
- Metallic: 1
- Smoothness: 1

This should get me a mirror finish with a box projected reflection. But in VR the 'reflection' looks flat on the surface of the object. It's a strange sensation to look at. Am I missing something? Feels like each eye isn't get a different reflection angle to give depth to the reflection. Is this a Unity or Oculus issue?

I'm using Unity 5.1.2f1
With the Oculus Utilities package, using the OVRPlayerController
Virtual Reality Supported, is checked
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    4 replies

    Inspiring
    September 4, 2015
    You're probably doing it right. I think that's just the way it is right now.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    September 5, 2015
    I noticed the same thing and found this thread about it, which offers no help:

    http://forum.unity3d.com/threads/unity- ... ue.332801/
    bcoyleAuthor
    Up and Coming
    September 5, 2015
    Thanks for that link to the Unity forums - I had posted there as well and hadn't gotten a response. That thread is useful to see that I'm not the only one :P

    Looks like more patience is necessary before I update my VR demos.
    http://www.quitenice.co
    bcoyleAuthor
    Up and Coming
    September 6, 2015
    I can confirm, reflections are fixed in 5.1.3p2
    http://www.quitenice.co